This project is read-only.

Multiple players: UI lock on progressive download



hey tim
ive just built you up two pages to compare

this mino player is here


timacheson wrote Oct 13, 2009 at 5:55 PM

This is interesting. We often use multiple instances of SL2VideoPlayer on a web page with no problems, but we stream the media from Windows Media Services or IIS. I've even had a hundred players on the same page and they all work perfectly and can even all play at once! It's impressive, especially if you've tried this with Flash where you have performance issues and cross-contamination issues (e.g. muting one player can mute all the others).

wrote Jun 15, 2010 at 2:43 PM

DrummerBry wrote Jun 15, 2010 at 2:51 PM

Hi Tim and friends,

Just ran into this same thing with a new web page with two SL players on the same page, both streaming live (separate/different) WMV feeds.

Confused the heck out of me since we tested extensively against this sort of issue. Then it hit me; while testing we only used buffered video streams for both players. In this instance we're running both "real time" without any buffering, since both videos need to sync up as close as possible in our case.

As an FYI, we're using the Unreal Media Server ( to send the streams to our web page with the two SL players.

This issue has my vote!

DrummerBry wrote Jun 15, 2010 at 2:57 PM

I'll even go one furthur... it seems that even one player is having a hard time playing a "real time" WMV stream (i.e., not buffered). Seems like this all may be related?

wrote Feb 22, 2013 at 12:31 AM